If that seems complicated, you’re wrong, because the game probably just shows you the results. When a unit attacks or protects its active steps are multiplied by their fighting value, in totally and compared to the other ones, even for the odds of various effects. The Steps are either active or a full circle and repressed and also an empty one. somewhen divisions have ‘specialist steps’ of dependent assets, for example a detached tank company provisionally, assigned to support an infantry section. Every section on the battlefield is made up of divisions called steps, each appear for by a little dot below the unit’s pattern. Unity of Command 2 has the same service line that made the first UOC achievement. This is a genuine wargame: it’s about moving troops and tanks and warfare without contemplation for politicking or ceasefires. It has good technicians, a fun campaign construct, and it even looks completely good to boot. This is a new wargaming quality in every aspect. Unity of Command 2 is one of those games. One of the high stems for a strategy game‘s continuation is that It can unconditionally recommend the game over its forerunner.
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